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Old 06-21-2011, 06:42 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by csThor View Post
Well ... for a campaign (or an online campaign for that matter) we'd need to use the Werknummer/Serial Number to track airframes. Meaning the unit the player flies with has a pool of airframes (according to historical values). Each pilot would be assigned one aircraft and the campaign engine would have to track not only engine parameters but also combat damage or accidents. Then we enter real-life inspection cycles and repairs so that it may happen the player gets another aircraft for a mission while his own crate is being serviced/repaired.
Initially i would just have "no-name" airframes that just suffer wear and tear through missions to make things simpler to implement and test.

However yes, what you describe would be the end goal in terms of this feature and how it would/should be implemented

As for squadron/fleet management some people like it and some don't, so i would advocate it being optional. The campaign engine would do it automatically if the player wouldn't interfere, but it should be possible for example to go into the squadron's dossiers and assign your best wingmen some healthy airframes.

This is similar to European Air War, it just expands the same idea into more features, where you were presented with a computer generated sortie roster before each mission but were still able to change who would fly if you wanted to.

In short, the PC would take care of all the "accounting" if i didn't do anything, but i would still be able to change things around if i wanted to without having to stick with a full time job of squadron logistics on every single mission.

This enables those who like it to go all out on it, those who don't to just leave it to the PC and the rest to simply change a couple of things and leave everything else to the PC.
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