Quote:
Originally Posted by RE77ACTION
The software isn't a bottleneck unless it limits itself to certain number off calculations, which is very unlikely. That the software could be optimized is another issue, but that doesn't make it a bottleneck!!!
If you only experience performance issues in very large environments with lots of planes, then most likely the CPU is the bottleneck. But to be sure you could check where the bottleneck lies by playing the sim while making a graph from CPU and GPU utilization. Make sure you also look at core utilization of your CPU because globally your CPU could indicate 30% usage while one core is still maxed out. I've seen this mistake made multiple times on this forum.
I also want to point out that you have a superb system, but your video card (multi GPU) can be a bottleneck when not properly configured for this sim. I myself don't have experience with multi GPU/SLI or Crossfire setups, but I've heard they can be trouble with this sim in its current state.
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You put things in a more technical way (which I mostly agree). It could be language abuse, but with Bloblast hardcore system specs, the only thing preventing the game to run without any flaws it's the game itself...
I believe it's difficult, if not impossible, to find a PC game (I might add a finished one) that would not run flawless with the system specs in question.
Of course it's common sense that the more stress you put the CPU under, or for that matter, the GPU, RAM or HDD's you will suffer in performance degradation. (e.g.adding more planes, more objects, etc.)
Regards.