Quote:
Originally Posted by Seadog
OK. Now how to sim that?
|
A few people already gave pretty good ideas on that, but it's currently buried under the Merlin debates
As a short recap:
a) accelerated engine wear model if spawning with a brand new airframe on each sortie, selectable by the player from the difficulty options
b) realistic engine wear model if spawning with the same airframe (relevant aircraft parameters carry over from one sortie to the next in the context of a dynamic campaign), along with a penalty for deliberately "recycling" airframes with abused engines, both for single and multiplayer...once again, selectable from the difficulty options
c) the two above models are mutually exclusive...we shouldn't be able to enable both an accelerated engine wear model and a "carry over" model, clicking one on the difficulty options would deselect the other, but it would still be possible to disable both
This makes sure that if the player is so inclined, he can fly with the uncertainty and chance of mechanical failure that engine abuse would pose.
Simple, clean, optional