Quote:
Originally Posted by MACADEMIC
No problem RP. I agree, it shouldn't be mandatory for all in Simulator mode. But it would be real nice to have a Custom mode (which Wings of Prey has and which I'm pretty sure will find its way to Birds of Steel) with the option to set up a game for full sensitivity. You're right, it's a gaming skill but for me also somehow a flying skill, although it's true that a real airplane would give you MUCH better clues than a gamepad. For me however (personally) limiting the travel of your primary flight controls so that accellerated stall becomes impossible just robs the airplane of some essential flying characteristics which are part of flight.
MAC
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I think a better solution would be to change the input curve rather than the just clipping the end of the range off.. So changing the sensitivity still means that you can get to the full range of movement but it's initially slightly less responsive.
I use a TM Hotas and in the full sensitivity games I've played my main problem has been wobbling from side to side, not stalling, because of the dead spot.
Or maybe a deadspot calibration would sort it out?