Quote:
Originally Posted by Ataros
I do not think you can even see the radius of AF built in the map.
|
No, you can´t and can only change them in the *.mis file.
Quote:
Originally Posted by Ataros
If you can see AF properties this means you are working with manually placed AF on top of a built-in AF I think.
|
That was my second approach.
Quote:
Originally Posted by Ataros
You may wish to delete them completely to try clean built-in airfields.
|
That is what I mean with prebuilt airfields and just where I started with.
On the cleanairfield I set a "spawnarea" and define color, type, squad and plane. I can spawn 14 planes on the built-in spawnpoints, the 15th of Theville just spawns somewhere. Same happens in Guines with the 13th planes. Ok, for small numbers that are playing acitve CloD at the moment, but if more players join one airfield? For squad training we need about 12 spawnpoints and for events we need definitly more.
So I put a customized runway over the built-in runway, define an airfield and points, put the customized spawnpoints with branches almost identically to the in-built spawnpoints, but now only the first 6 planes spawn on the spawnpoints I defined. After a certain number, they do not spawn on the spawnpoints anymore, but somewhere in the woods nearby. So this was a setback from the clean airfields.
Quote:
Originally Posted by Ataros
You can edit manually created AF's radius before you place any runways only. Thus delete runways and change radius first then create runways again. If you do not have any spawnpoints AC spawn on internal AF circle. If you placed spawnpoints AC would spawn on external circle which is 700m in your case when all spawnpoints are used.
|
That is the problem, not all spawnpoints are used, but they start spawning on the outer circle. That`s why I tried it with customized spawnpoints, but that even got worse.
Quote:
Originally Posted by Ataros
No, I do not mean another AF I mean the same AF the runway belongs to. If I face hangar explosions issue with built-in AF, I do not use the old built-in AF but create new one on top of it. I place birthplace (spownpoint) in the center of the new one to make players use the new one instead of old one. Then if the circle of new AF does not fit into available space i use only half of it covering another half with runway.
|
Yes see above. I also experimented with the position of the custom-airfield and put them off the built-in-airfield so just
1. the runway is only a small 10mx10m box and lies totally on the built in runway and in the radius (approximated) of the airfield
2. the runway is only a small 10mx10m box and lies outside on the built in runway but in the radius (approximated) of the airfield
3. the runway is only a small 10mx10m box and lies outside on the built in runway and outside in the radius (approximated) of the airfield
4. same as 1-3 but with a runway size that is larger than the built in runway.
But I didn´t change the radius of the airfield, just moved the position around, to see if that influences the spawnpoints order or chosen to spawn on.
All over 3hrs testing...