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Old 06-16-2011, 09:00 AM
SNAFU SNAFU is offline
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Join Date: Feb 2011
Posts: 324
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Yes Ataros,

When I use the prebuilt spawnpoints I can spawn about 14 in Theville and 12 in Guines. The 15th / 13th plane will not spawn on the spawnpoints anymore but somewhere around the perimeter, as I tried to explain.

So I tried it with customized spawnpoints and branched them all to taxi clearly out of the boxes around the objects to the runway, put the 0-point close to the touch-down-T on the customized runway. I tried different sizes of runways and "counquer-circles", but that didn´t change anything. After some planes spawned, they do not spawn at the defined (prebuilt or customized) points anymore, just end up somewhere. But I didn´t minimize the "airfield radius" manually, because it was set for Theville to 700m and Guines 500m, without contribution from my side and maskfield was grey. Will try this next in the *.mis file, but i am not very optimistic, cause all spawnpoints in my testruns with the prebuilt airfields were clearly free, but the planes just used some point far a way as the screenshots show. And if you use the prebuilt airfield spawnpoints you cannot define a "spawn circle" like in the old 1946.
You said you cover a spawnarea with an unassigned runway? This will block certain spawnpoints of another "aerodrome"? But will not see the "spawnarea" the new runway as a useable field too and start to fill the planes on starting position, even if the option "spawn parked" is checked? That`s what is happening to me also, if I spawn more planes at the same time.

I hoped the customized spawnpoint work, but if they only work randomly up to certain percentage of available and set spawnpoints, they are quite useless.



In 1946 I used to make screenshots of the planes spawned, put a static plane on the coordinates of the log-file and copied the coordinatesinto the *.mis file, to know where the player spawn, but I thought this would be solved in CloD.

Last edited by SNAFU; 06-16-2011 at 09:04 AM.
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