View Single Post
  #4  
Old 06-15-2011, 04:23 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Quote:
Originally Posted by adonys View Post
Hello guys,

Looking around it seems that many of you don't know how to use kegetys custom mods, or how to proper use 3rd party mods with a game..

What you'll need, for modding ANY game? Well.. :
- Total Commander - there's no better navigator than this, not to mention it does a LOT of other things too (like comparing the content of two files/folders, and synchronize them). Microsoft should buy this and incorporate it into Windows, period!!!
- UltraEdit - the best (hexa) editor out-there. Knows a LOT of things (languages, scripting, hexa editing, vertical mode, file/folder compare, etc)
- JSGME - simply put, the TOOL if you want to mod a game without destroying it and having to re-install it again.
- READ THE DAMN READMES - I can't stress enough how IMPORTANT this is

Now, how should this work for IL2 CoD?

Atm, I already have a few mods I am using with kegetys' dll: HakenKreuz skins, jafa's sounds, darker trees, and now bigpickle's sound suite.

Do you know how to make them all work toghether, or in any combination or time you want to?!! No?!! I do!!!

so, Il2 CoD how to:
0) disable Steam IL2 CoD's automatic updates and cloud (just to make sure Steam won't "figure out" that your mods are a corrupted install and "clean-up" the mess, or it won't start download an update while you have the game modded; and also to make sure it will remember your eventual config modifications)
1) install kegetys' tool. This means add the .dll and modify the Launcher.exe.config file accordingly with kegetys' readme. I did a custom install, meaning I've put the kegetys.dll file in the JSGME's @_MODS folder bellow, to keep all the mod files separated from IL2 CoD's folder.
2) make an _kegetys_mods folder in IL2 CoD's root
3) make a -mod=_kegetys_mods custom shortcut to the IL2 CoD Launcher.exe (as per kegetys' readme)
4) make a @_MODS folder for JSGME
5) install JSGME in IL2 CoD's root, and point it to the @_MODS folder you've created
6) add all the mods you want to use in the @_MODS folder. make a folder for each mod, which should contain a single _kegetys_mods folder, in which you should put all mod's content (the $bob and $core folders, etc)
7) start JSGME and activate whatever mods you want to. Activating a mod will actually copy all mod's folder content into IL2 CoD's root folder (therefore everything you put in mod's _kegetys_mods folder into IL2 CoD's root _kegetys_mods folder), overwriting everything is already in there (but making backups for them). Deactivating a mod deletes all mod's files from IL2 CoD root folder, and put the original backed up files instead. It also does a cascade backup, if each subsequently activated mod uses same files (for the first mod backups the original file, for he second mod backups the first mod's file, and so on, going in reverse when you deactivate them - it's smart and it won't let you deactivate a mod of which files were overwritten by another mod, until you deactivate the latest mod first).
8 ) if you want to be safe about playing ONLINE without 3rd party tools/mods which can get you banned, all you have to do is make another mod containing the modified Launcher.exe.config for kegetys' dll, and activate it when you're paying offline, and deactivate it when you're playing online. as simple as that!
9) start the game using the custom shortcut made above at point 3)





Cheers,
dan
This is just what I needed. Thanks and where do I send my check. Seriously...since it appears that modders will play a major roll in making a good game a great game, your post is most appreciated.

Thanks again
Reply With Quote