Thread: Oleg's dream
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  #25  
Old 06-12-2011, 11:17 AM
RocketDog RocketDog is offline
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It's pretty clear that the project was mishandled from within the CloD dev team. They seem to have greatly underestimated the amount of work involved in completing all the game elements they wanted and eventually just exhausted 1C/Ubisoft's patience, resulting in them being told to get some sort of bare-bones product out the door and try and deliver at least some income - even if a lot of things were unfinished. That would explain how we ended up with highly-detailed tanks, but a lime-green England and broken or poor FSAA/campaign/weather/sounds etc.

My guess is that Maddox just wasn't equal to the task of managing development and was asked to leave so someone else could take over. I suppose the buck ultimately stops with 1C, who should have removed him from the project earlier, or at least got someone with project management expertise put in the team to take charge of development.

All speculation, of course, but I think it's a likely explanation.

Last edited by RocketDog; 06-12-2011 at 11:19 AM. Reason: Reason? I need a reason?
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