good mission/bad mission
to me a COOP good mission has enough immersion to keep a pilot busy and a successful outcome is not a sure thing. It need not be historical, but should provide a high "pucker" factor.
A bad mission is just the opposite: too easily accomplished goals, and the outcome is never in doubt.
I've produced some so-called Die-by missions where survival is always in doubt. Maybe the plane-sets are unequal in the opposition's favor. Or air starts with the enemy coming in out of the sun. Or very well defended ground targets. As I said, I prefer a high pucker factor.
Flyby (Die-by missions specialist)
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the warrior creed: crap happens to the other guy!
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