Quote:
Originally Posted by JG52Krupi
Dude seriously wtf!!!!
Clod models a hell of a lot of things, you clearly have no understanding of the detail in a simulator if you are trying to compare it to the arcady battlefield style of flying a jet with basically no physics in a map that would be flooded by a spiders piss puddle. The jets in battlefield 2 had speeds closer to that of a ww1 fighter than a jet so that you could fly them on the tiny maps lol
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I will certainly never claim to have a good understanding of graphical rendering, and most things someone like John Carmack talks about goes right over my head (

) but I've got a fairly good handle of what made fps games 'tick' so to speak, by having experience in designing some custom Crysis levels.
Draw distance can
murder framerates. Whenever I had framerate issues when doing custom levels, I reduced the draw distance by slapping a big, fat mountain in the way.
It's no surprise that most fps games channel the player down narrow funnelways...ususally disguised as mountains paths or canyons or corridors. Even 'open ended' Crysis was full of these tricks.
3D vegetation also murders framerates. Even something relatively simple and innocent as grass can kill frames if packed too densly.
And guess what? Most simulators have ample of both!

Why could Crysis 1 not run on consoles, but Crysis 2 runs fine on consoles?
Taking out the large draw distances and the ample vegetation makes a huge difference.