Quote:
Originally Posted by Dutch_851
Not sure if anyone's mentioned the poor decapitated AA gunner in the black death track. 
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+1 and the hovering Hurricane wreck.....
Quote:Originally Posted by Tbag
I think the speed of the wave animation needs to be slowed down, it seems much too fast.
+1
Quote:
Originally Posted by Orpheus
I honestly think the most important 'bug' that needs to be examined is the 'memory leak' or whatever it is causing gradual performance degradation over repeated play. There have been several posts about it in various parts of the forum - and no word from Luthier...
The sim still isn't performing anywhere near the level it should be, I'm a bit horrified that they're almost out of improvements! Until the performance degradation is fixed, any improvements are hard to test properly - and of course it's not doing wonders for the gameplay.
+1(Priority Please)
Quote:Originally Posted by roadczar
A couple of comments:
Crossfire and stuttering should be added up to be at the same level of priority. Also, Mirrors and shaddoows have a huge impact on performance.
+1(Priority Please)
Quote:Originally Posted by 6BL Bird-Dog
Well done on the issues that have been adressed but Fps and video problems should be regarded as a prority issue as the smooth runing of CLOD far outweighs any other issue at present .
Sounds ,FMs, DMs & user interfaces can all be bought up to scratch with modification updates at any time as long as the game runs smoothly.Even iL2 when it was first released ran smoother than the first release of CLOD on the specified minamal spec systems .Updates have made big improvements but surelyliquid video output is the escence of having a sound foundation for the game.