Quote:
Originally Posted by JtD
Manoeuvring ships in particular if used with the MDS and with ntrk playback would be 5.0, requires so many changes that downwards compatibility is hardly possible, if at all.
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Rather than having actual AI, would it be possible to have pre-programmed movement paths in the FMB which fake AI? For example, have an option in the FMB which allows you to automatically give a ground unit or ship a zig-zag path or move forward in a series of loops instead of having to input dozens of waypoints?
One "pseudo AI" pattern which ships could use is already in the game - the "race track" or "loop" pattern adopted by fighters when escorting heavy bombers.