Because we cant change building or trees placement etc yet ive gone the long route and made a master map of the original ingame map. this includes absolutely everything seperated, every asset, ive also taken the normal maps and used them over a base colour as a test for my own pseudo bumpmap effect on the diffuse.. after this is complete it should be a case of simple artisticly colouring everything. the detail is present obviously and works alongside the normal maps. its 4096 at present and requires splitting down into 4 x(2048x204

. its 600 meg presently lol.
but i'm well on the road to create somthing properly here which has been my hinderance so far. other notable point is we can sellect on a field by field. road by road basis for designing now. im not sure what to do with colours but what i could do is make ye old colouring in sheet if anyone wants to have a go. with a scaled image i can translate any field/colour patterns from that. ???