Quote:
Originally Posted by Skoshi Tiger
The thing that initially impressed me (with my flight sim hat on) was the big pall of smoke rising in the distance.
I said wow that would be fantastic rising above a city as your flying your plane towards it (or away). The I realised it was static and didn't change.
As the tanks raced toward it I wanted it to get bigger and tower up higher. It didn't.
It didn't even have any internal movement as a real cloud of smoke would have. But I gess thats because they're only modeling a map 10's of kilometres wide rather than 100's of kilometres. All that detail restricts how big the maps are.
Not long ago people were complaing about the inclusion of grass in COD. It would be fantastic to have targets with as much detail as that compound, but would it be worth having it if your bombing from 20,000 feet or racing past at tree top level at 300Kph?
Cheers!
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One of those things people comparing apples and oranges conveniently overlook and wonder why cant we have this.
"They" probably think CoD, BF etc never have to make compromises.
Those giant smokestacks is a perfect example.
As far as i can tell BF forums isnt flooded with people thinking they always know how to do BF better.