I added code to the script to deal with aircraft with more than two engines. Courtesy of ZaltysZ.
Quote:
Originally Posted by SYN_Flashman
Hi enlightened,
I pretty much use that script for despawning on my missions over at Syndicate including listen to mission events. I just adjusted the time for plane removal downwards (to 1 minute)
It appears to work fine, we just have the problem with multicrew aircraft turning the engine temps to zero when switching seats. I have tried the server without the script (since the last patch included aircraft removal on landing) but the problem is that if a player leaves a plane before takeoff AI takes over, takes off and then loiters around the field for hours!
Anyhow, hopefully the next patch will address the crew change issue.
|
I swear I remember this bug, but I just went through every German aircraft with more than one position and couldn't reproduce it. The engine stuttered a little (could just be a sound bug), but the temperatures remained the same.