I wonder how the DM looks like COD.
In Il-2 it seemed really simplistic, with the wing for example divided into three sections, with hit points assigned to each. The amount of hit points only seemed to be related to wing area, with perhaps some individual tweaks.
It's quite possible the supposedly more complex DM of COD simply makes small caliber guns ineffective unless you hit vitals, as now you can't seem to just damage the 'generic' wing and accumulate damage - relatively easy to do even with small damage potential weapons, since you basically had just three fairly large target areas to hit - until a structural failure happens, which was typical the cause for getting shot down in Il-2.
Perhaps in CoD its more refined, and for example you have to hit the wing spar - a small target, and not very sensitive to occasional mosquito bites from RCMGs - to have chance for structural failure. A skin holed everywhere is just that, it will decrease flight characteristics, but others its generally not a main load bearing element.
|