Thanks, Longbone. I already know how to destroy AI aircraft (in a variety of ways), but your code made me wonder if I can access the static aircraft using the gpActorByName() method. Probably not if they're not considered AiActors, but it's worth a shot. I have a mission where static aircraft are respawned after all the static aircraft at a particular airfield are destroyed, but the wreckage is still there. Over time it will just keep building up.
|