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Old 06-03-2011, 08:36 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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Join Date: May 2011
Location: SLC, Utah, USA
Posts: 143
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Thanks, Longbone. I already know how to destroy AI aircraft (in a variety of ways), but your code made me wonder if I can access the static aircraft using the gpActorByName() method. Probably not if they're not considered AiActors, but it's worth a shot. I have a mission where static aircraft are respawned after all the static aircraft at a particular airfield are destroyed, but the wreckage is still there. Over time it will just keep building up.
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