Quote:
Originally Posted by MadBlaster
In game under hardware setup/inut, do you have "100" in all 10 boxes, dead zone and filter =0 ?
Another thought; the game's coded axis range may not be the same as what you see in the in-game display for some controls. For example, prop pitch may be coded as range from -1 to 1, but the in game display shows it as 0 to 100%. So in this example, if you controller sends at .01 increments, a .02 change in the controller position would be needed to show up as 1% change on the in game display (e.g., prop pitch 99% to 100%).
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Yes, all axis have no dead zone and all 100 in the 10 gaps. I even learned what ment, in the conf. ini file, the two numbers before the 10 gaps of the joy(means dead band) and the two after(filtering), and the one after filtering (simetric or not), so i tried a lot! you can also set an axis to have the last number of more that 100%, it will not apear in the game menu but you will see when you test the joy, that the green barr gets to the end before the red barr! Well, thanks for the help anyway, but as i said before, not a big deal, i am just curious.