- extremely flexible engine (e.g. support for drivable ground or sea units, new missions loading in the current one in real time, triggers, weather, etc.)
- C# scripting with unlimited possibilities (can program whatever you like except for FM and DM)
- multiplayer is not artificially limited to dogfight or coop. It can be anything you like: Capture airfields in Warbirds style or Warfare in ArmA2 style.
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