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Old 05-30-2011, 02:12 AM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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Quote:
Originally Posted by brando View Post
Lock tail-wheel? Trimming the rudder only has an effect when you have enough speed (air over wing) to affect the control surfaces. Try a different method:

1. Lock tail-wheel
2. Start engines (Remember to use Select all Engines once they're both running)
3. Extend flaps as required.
4. Ease throttle(s) up to 60% and roll, holding the stick back to keep the tail wheel on the ground
5. Once you're rolling smooth ease the throttle(s) to 75% and push the stick forward to raise the tail. At this point you will need to correct any tendency to wander by using the rudder.
6 Keep easing the throttle(s) on until the plane lifts.
Many aircraft in the sim don't have lockable tailwheels, if the real thing didn't have it it's not in the sim either. I didn't try locking it in the Blenheim, but chances are it has a free castoring tailwheel with no locking capability, like most of the other aircraft.

Also, the flaps only have two positions: full up and full down (too much drag, only for landing). This the reason the AI maniacally flips between up and down flaps if you set the autopilot on, it's the only way to get partial flaps


On another note, the stock cross country mission is unsuitable for the Blenheim: the runway is short and there's also a crosswind pulling you to the right (same way as the engines) which exacerbates the torque problem.

I can take off fine with the default loadout that has nothing in the bomb bays, but try it with four 250lb bombs and you'll see exactly what i mean
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