Quote:
Originally Posted by Fatt_Shade
Here is crazy idea : attack/defense is limited to 300% dmg inflicted, and 30% dmg received, but intellect isn`t and we can make sick dmg with spells lategame. Every int +5% spells dmg, every 7 int +15% more, and duration to some spells (what are those spells since i cant figure it out). So how about adding %crit chance every 9 attack, and resistance% every 5 defense point (or something like that, i havent done math on this, but just to shout it out). For ppl who doesn`t like to spam protective spells and prolong battles to 10 round just to get guardian medal, but still want res% to units, or cant use to much pet dragon to get blind rage medal.
Thought`s ?
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I dont see why that wouldnt work, I'll have a look at the %crit chance and resistance% but I cant see offhand that it wouldnt work, afterall its all math..
I think that would add some nice benifits to the game, not sure on those numbers, (adding %crit chance every 9 attack, and resistance% every 5 defense point but that could be cool.) you or we would have to do some in game testing, have you tried it yet?
EDIT: theres 72 files that refer to special_ I'll have to go through and narrow it down..