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  #26  
Old 05-25-2011, 11:20 AM
BigPickle
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yeah im gonna do some volume tweaking in outside views, but yep thats real weapons sound

The bit thats really annoying me is having no wind, and having multiple actions attached to one sound command, its just crap and lazy work.
For example, the click you get when you open your canopy is exactly the same click you get for every switch and every end of game load. Dreadful

I just wish I could have some information from the Devs about what triggers there are for sound, so far I have found only 4 trigger words in game.
Its really preventing me from taking this further to a point where it would be a extensive mod, plus all single engines use the merlin.prs and all twin engines use a twin.prs type of senario. Sad thing is I dont know if that will change and be expanded upon. As its a lot of work to create a new or expand on the sound system.

I remember asking Oleg for sound details and when i finally got an answer, it was that the sound was good and was Binural etc etc. Huh! Course it is

Last edited by BigPickle; 05-25-2011 at 11:26 AM.
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