Quote:
Originally Posted by Strike
Just thinking here. I'm not a photographer by any means, but I do own three cameras. This reminds me of when something bright dominates the scene, and the camera adjusts down the exposure and brightness to try and retrieve some balance/detail from the clouds, causing the background (terrain) colours to darken a lot. That's what it seems like to me anyways
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Yes, the camera is stepped down a few stops to maintain the detail in the highlights of the clouds. Of course it also looks like its a slide film, which generally has a lower dynamic range than computer monitors.
Quote:
Originally Posted by Ali Fish
yes phillip all these "lens" factors need to be taken into consideration.
the only game that i know of that simulates a lens view of the world is gran tourismo 5. and it does a bloody good job. we can not replicate lens effects in il2cod yet. hint hint. (this is 1 aspect thats part of the future of graphics)
the dev team should change the trees to a more darker variety. yes. i hope they will.
i would love to be part of there beta testers or feedback team with an russian and english speaking person. but i dont know if they organise like that.
lol for now i got me some cosmic green i must get rid off.
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GT5 isn't the only game that simulates a camera lens, if you're talking about photo mode. And even then its not a simulation of the lens, but mostly post processing effect (Note: I'm assuming the DOF blur is using the z buffer) And games like crysis 2, UDK, ect are doing tons of things to mimic/fake the look of film. Anamorphic lens flair, color grading, color fringing, ect.