Quote:
Originally Posted by jf1981
In my opinion, this has to do with the fact that CoD is realistic & complex management oriented while WoP is Graphic design oriented. Much work has been done in one or the other way but not both ... yet.
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Or in other words: lack of visual talent. Which basically means keeping the capability of fair judgement of ones own work even after many hours have been invested. Talented people keep evaluating other options, while less talented people are blind with pride once they get
anything done (
i know more about this than i'd like to...).
Between all the technical topics in both computer stuff and simulated plane stuff the visual aspect was obviously lost. The mentality was probably a lot like "if it's ugly, throw more triangles at it". The problem with this is, in addition to the obvious performance pitfall, that "more triangles" will not automatically translate to "more beauty": If the basic visual content is good, then putting more technical resources to work on it (more triangles, higher texture resolutions, more shader fx) will certainly make it look even better. But if the basic visual content is lacking, no amount of technology you throw at it will make it look good.
Considering the (over?) ambitous level of detail of the CoD project and the anti-creative nature of a sim that above all tries to be very accurate (so it's more an investigative process than a creative one), this lack of what i call visual talent should not come as a big surprise.
Maybe the "Forgotten Battles" of CoD will be used as an opportunity to mend some of those visual aspects. If, with a few bulk operations on the texture sets the general color palette can be made a lot more enjoyable this might even be the key ingredient to make this hypothetical "Forgotten Battles Junior" really feel a bit like a new (even if related) game and less like a pay-patch.