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Old 05-23-2011, 01:45 AM
Tree_UK
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Quote:
Originally Posted by philip.ed View Post
The thing which people are forgetting is the difference between the CloD and WoP terrains.
CloD has realistic 3-D trees (which look amazing up close, and not too bad from a distance (not focusing on colour here) whereas WoP uses trees which have a 2-D image which revolves as you move around them (very similar if not identical to Il-2's trees).
Indeed, WoP doesn't model 3-D/2-D grass, or indeed realisticall created buildings.

But this is one of the reasons why WoP is so easy to play over and FPS friendly. Indeed, RoF uses similar tree models to Il-2, and they work very well for flying.

So maybe, CloD was just being too ambitious, or the right intentions were there, it just wasn't pulled off correctly. I think the latter.
The Trees arn't that realistic, you can fly through them!! which i think is a terrible shame. The terrain detail really does let this Sim down, its shoddy and badly coded and I still cannot believe its an entirely new engine. And then we have that awful shimmer still that we had all those years ago in the original IL2.

WOP 2 could easily be the answer to all our prayers, Oleg and Luthier have certainly left the door wide open for someone to steal thier crowns.

Last edited by Tree_UK; 05-23-2011 at 02:06 AM.
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