Quote:
Originally Posted by DK-nme
Well spoken, especially the point with no ray of a real tracers.
Like the rest of the colorpalette in the surrounding gfx, the tracers in CloD seems flat - like only using 256 colors?

And what astonishes me is, that most people don't like special-effects, some utterly despice them, and this is certainly true in the matter of light reflexions in the prop disc. But when it comes to tracers, most gladely accept movieeffects that resembles lasers from the Deathstar (anno 1977).
A camera only shoots 24-25 frames/sec. and therefor a fast travelling bullet (tracer, that is) may seem to have a long ray in video replays.
So, from earlier reasoning and well accepted arguments: Special FX are to be left out of the game, cause they don't reflect reality.
If the former argument is valid, so should tracers (or atleast they should be changed in appearance)...
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It s a complex situation...Since the brain is considering 24 fps enough not to perceive stuttering, it dosen't mean that human eye "image persistence" is the same as film behavior. A fast moving object is percieved as fluid movement by the brain on film at 24 fps because each frame as a "blurring" image of the object...The object is actualy deformed on each still frame and is looking elongated...thus creating an impression of continuity. Very bright light will "imprint" exagerated image compared to other objects. ...That is why it doesn't apply to video games, unless a " blurr" FX is applied.
As an exemple, a tracer filmed with high speed camera would look like a light bulb flying away...So we can't rely on film to compare with RL...
So the real tracers FX should be done in respect of eye "image persistence" , witch is like when you watch a bright moving spot at night creating a "light stream" for few seconds. If the tracers are very bright , they could make such an impression... or at night. 1C has to recreate an estimation of what would be seen by a pilot firing tracers without solely relying on guncams...
And my humble guess is that would be very different from what we have seen so far...except for the smoketrail part that "feels" ok...
SAlute !