Quote:
Originally Posted by 609_Huetz
(...) any be assured, neither a .303 nor a 3,5 cm tracer will ever look like this.
It is a small dot of light flying away from you, nothing more. No lasers, depending on the round no smoke and definately not any shake, vibration or spin to it. A tracer round also does not have a ray of light sticking out it's back.
That's my issue with them: they are not only to thick but also way too long.
|
Well spoken, especially the point with no ray of a real tracers.
Like the rest of the colorpalette in the surrounding gfx, the tracers in CloD seems flat - like only using 256 colors?

And what astonishes me is, that most people don't like special-effects, some utterly despice them, and this is certainly true in the matter of light reflexions in the prop disc. But when it comes to tracers, most gladely accept movieeffects that resembles lasers from the Deathstar (anno 1977).
A camera only shoots 24-25 frames/sec. and therefor a fast travelling bullet (tracer, that is) may seem to have a long ray in video replays.
So, from earlier reasoning and well accepted arguments: Special FX are to be left out of the game, cause they don't reflect reality.
If the former argument is valid, so should tracers (or atleast they should be changed in appearance)...