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Old 05-22-2011, 04:37 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by jt_medina View Post
View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen.

Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated.

For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing.

Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD.





wop is not perfect, but in certain aspects it just puts CoD groud depiction in an inferior league... i of all people don't like to say this and hope CoD gets tunned in the future... the type of trees was a wrong choice IMO, too much processing power and they don't look so good in distance. there are other issues.. look how the rivers blend with the land in WoP because they actually draw the shores instead of an abrupt transition between land and water... etc anyway whoever takes a look at these SC and doesn't do justice to WoP ground colour grading, tree clusters, general lightning well, are in dire need of an eye check
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