Are you sure this is true? I can't see any reason why the scripts would need to be downloaded onto each clients computer and ran there. Sure, a script could mess up a server, but that's the server admin's responsibility.
I don't even think the mission files are downloaded to clients' computers, just the info about where things are and such.
If this is true, it means that every client is a server and they are somehow collaborating to keep everybody's game the same. A pretty silly way to do it and not what I would expect from the dev team.
I don't have any friends to connect to my servers but somebody might as well try it. I have a feeling anything like that would only affect the server.
Anyway, here's code that will create a directory and file in the root directory of the c: partition. Uncomment the commented stuff to delete it. It works on a server, I doubt it will work on a client connected to a server.
Code:
public override void Init(maddox.game.ABattle battle, int missionNumber)
{
base.Init(battle, missionNumber);
// Specify a "currently active folder"
string activeDir = @"c:\youve\been\";
System.IO.Directory.CreateDirectory(activeDir);
string newFileName = "duped";
string newPath = System.IO.Path.Combine(activeDir, newFileName);
if (!System.IO.File.Exists(newPath))
{
using (System.IO.FileStream fs = System.IO.File.Create(newPath))
{
for (byte i = 0; i < 100; i++)
{
fs.WriteByte(i);
}
}
}
// Delete a directory and all subdirectories with Directory static method...
//if (System.IO.Directory.Exists(@"c:\youve"))
//{
// try
// {
// System.IO.Directory.Delete(@"c:\youve", true);
// }
// catch (System.IO.IOException e)
// {
// Console.WriteLine(e.Message);
// }
//}
}