View Single Post
  #13  
Old 05-22-2011, 12:36 PM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

Quote:
Originally Posted by Art-J View Post
I don't want to see the turrets dumbed down for the sake of "fun", if the plane was equipped with moving mount and parked position option, these should stay, obviously. However, some things that can be made more simple and intuitive, the ones we got used to (mouse button for fire, reversed Y-axis mouse aiming), they should be fixed.
Well, any dumbing down should be approached in the traditional IL-2 way, via difficulty, or if you prefer, dumbing down options.

And I'd agree with you that while one may discuss how "dumb" a server should be, at the top level any sim should strive for realism.

However, that doesn't explain the difficulty for difficulties sake approach that seems to be have been taken in so many aspects of this game's design.

Far too many gamers have always thought "harder = more real = more macho" and it's simply not true. It's not true in pure simulation terms (ask any real pilot here what he thinks of the visibility/dot range/icon range discussions) and it's absolutely not true in game terms; and it's amazing to me that the "harder = more real" fallacy has filtered through to the design team who should have the maturity to know better, especially as we approach the American launch, a country famed for it's need to "dumb down" every consumer device known to man (Objects seen over your shoulder with Track-ir may be closer than they appear).

Yes, a powered gun turret was a complex and complicated installation. And guess why it was complex? Because every effort was spent to make it easy to use, that's why! That's realism, but apparently when we discuss realism it only counts if it makes the game harder.

Where, oh where is the realism in the F10 button? How does making the turrets just that much harder to use increase realism?

Where, oh where is the realism in inverting the controls compared to all other Clod interfaces? How does exchanging up for down increase realism? Why not change left and right while you're at it, wouldn't you get even more realism?

I really wonder just what they're thinking of.
Reply With Quote