Quote:
Originally Posted by Ernst
TD says that not change balistics, damage or fms for the aircraft but i known they changed. The poor P-40 in 4.09 in 4.10.1 is a superb machine with that new .50s. They are better than cannons, cripple engine with a single burst and frequently. Easy to hit, easy to damage.  Second Tony Willians machine guns are inferior than cannons but known they decide to turn them more deadly because some whinners. Can i have this AP bullet properly modeled in my aircraft too? The cannons are almost imposible to hit at high speeds except the spitfire cannons (where you aim they hit) and this .50 (ok they are fast and easy to hit but this new armor piercing is ridiculous, too good)
Before the F-4 was much superior than P-40 like in reality, now the P-40 is kicking F-4 ass. The P-40 was not a aircraft i feared before now yes. I am curious to see 4.10.1 compare, but we do not have it until now.
|
Note: You're experiencing placebo effect. When someone told me that they thought that some guns were now more effective than they had been in the past I checked with the guys who work on armament on Team Daidalos. No changes to the any weapon values (outside of the Italian machine guns) at all to the best of their knowledge - they would know.
The .50cals were always effective at dealing with the early Bf109 models... disabling controls and damaging engines were their specialty since whenever the point harmonization was introduced (was that AEP days?). In online scenarios with the P-40 up against the Bf109F-4 I always felt like I had a solid chance on either side of the battle... the 109 was better but it was wise not to get cocky. I suspect you came up against someone who:
1) Knew what they were doing
2) Had fine tuned their convergence settings
3) Could aim
Makes all the difference.