A few posts talk about the agressiveness (or lack thereof) of the AI.
At the moment the AI is all set to the stock skill level (IVE FORGOTTEN ITS NAME, IM TYPING THIS FROM MY LAPTOP, ITS LATE AND IM TIRED!... damn, just noticed..and i cant be bothered fixing the capslock error!!): I haven't adjusted it. There are two ways or perhaps making them more agressive. One is to up the skill level and this might do it, the other is to change the AI fighter covers 'mission'
Currently fighters near bombers are set to 'escort' the bombers using the FMB function. I don't fully know at which point they decide to intevene. ANother setting I could use is 'Free hunt' and have them fly the same route as the bombers. On free hunt they definately do attack but as soon as they engage the first enemy aircraft the bombers will be stripped of their cover.
We are still learning over at Syndicate and the missions are updated quite often and we try and keep in mind ideas we see here (though of course do not make any gaurantees suggestions here will be included!).
AT the moment The mission we are running is doing two jobs: 1) seeing and learning what we can achieve with the FMB, 2) testing it on you lot! The mission itself is probably not particularily balanced or historically accurate but what we learn from this we will apply to future missions which have more focus.
There are still things which need fixing such as the sound and disappearing formations. I also found Wellingtons today with the props not turning. Also the problem of time. Currently we are running constant time (your cockpit clock always shows 8am). there seems to be an issue with allowing the time to flow because different players seem to be on the server at the same time but in thier own time frames. We have had players on at 'night' and during the 'day' at the same gametime previously!
So still lots to get sorted, but things are progressing.
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