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Old 05-21-2011, 07:57 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by AnarchyZG View Post
I think it's a matter of perception. In Il-2 the damage was almost always spectacular and exaggerated. In CoD, the damage effects are more subtle and realistic. For example, the other day I got hit by a short although accurate burst by a Spit, the only thing the Spit pilot noticed was a tiny vapor trail while I had dozen or so systems knocked out or damaged. Now I would not be surprised if he felt that .303 were ineffective, however that was not the case.

Same thing the other way around, most of the time it's not obvious just how much you damaged your target, most of the time the enemy seems to lose control, slows down or exhibits the signs of reduced maneuverability with very little visual cue on the damage inflicted (although with external views the damage gets more obvious).

I agree that at the moment cannons do seem to be under performing compared to machine guns. As if 20mm API shells do not have a significantly more chance to set something on fire (compared to MGs) while HE shells seem to work well only on control surfaces.

Anyway it is difficult to test those assumptions, perhaps in the future when we get the SDK we could build a test rig where you'd place an aircraft on the ground and shoot at it in a controlled manner to test the effects
Couple of things...im no expert nor are we, nor can we judge what is accurate and whats not though id like to see the ammo a lil more powerfull to use a better word..

When i get a plane on fire or i see a wing fall off im almost surprised it happened, i have alot of time when flyinh the 109 hit AC with 20's just to see a few bit fall off and they bank away to evade, yes you do get this is some cases but its happening more than 'not'..

But then i can pepper a 109 with 303's thinking that wasnt a decent deflection shot, look over my shoulder and hes streaming white smoke..

It is however harder to get kills in this game than in Il2 and it should be the FM and DM's are miles apart...its a pitty the devs didnt have a slider that they could turn down which is called ''How many rounds to do this amount of DMG'' So we could try it and give feedback..

Anyhewww..

It would also be cool though i do appreciate there is alot of info on screen as it is have another box that tells us what DMG weve done to the EA..now that would be usefull
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