yeah to be honest, I do believe that flak shrapnel can be seen. Maybe not at their initial velocity, but bouncing off the windscreens/fuselage and generally making a lot of metal "tin-can impact" sounds. It's like on new years eve, there's always loads of pieces from rockets and batteries lying around. You'll even occasionally get hit by the tip-cap of the rocket after it's fallen back to earth. I think the shrapnel is too thick, other than that, I like the new effect. Some games would show this as sparks instead, but I think the shrapnel effect better represents reality. But like I said, the stripes are again too thick for my taste. Maybe some variation in size would be more realistic, since no shrapnel is equally large and same shaped.
Btw anyone noticed that the flak now simulates pressure centers? So you get bounced around by it if you are close to the explosion? I like that alot. I think once the sound engine gets an overhaul, the devs should add the sound of metal pieces raining on the fuselage for both immersion and realism. It's been done already in B-17 flying fortress, the mighty eight.
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