Quote:
Originally Posted by Azimech
If you mean the building of a 1940's map of Holland, I think that would be terrible. Already in those days Holland was very dense in the amount of cities, towns and villages, rivers and roads. And to do it even semi-accurately would cost years. And I live here, IMHO the ugliest country on the planet. Compare it with Slovakia, probably the best map in the game, Holland is almost totally flat, almost half of it beneath sea level (can the IL2 engine do that? don't think so) with a huge number of dykes and would have ten times the amount of communities, even if the Slovakian map is only a small part of the country. Essentially, it would be like flying over the northern part of Crimea but with a larger framerate drop because there are tens of thousands of houses everywhere you look.
|
Having lots of small settlements dotted about is not a problem in FPS terms. What matters is the number of objects appearing in your screen viewport at any one instant. Also adding the auto-generated trees to the settlements has minimal impact. What causes the problem is creating large cities, like Rotterdam, but these problems can be reduced by making new models where each city block is a single model instead of made up from lots of separate houses.
Holland may be pretty flat, though it does have a few gentle hills, around Arnhem for example, but the map can be made more interesting than the stock Crimea map by careful use of ground textures showing field patterns etc. Most of the earlier stock maps are pretty boring in ground texture terms and it has been shown that their appearance can be greatly enhanced by changing the textures and adding bump mapping.
Ashe