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Old 05-19-2011, 01:12 PM
naz naz is offline
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Join Date: May 2008
Location: Sydney, Australia
Posts: 152
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This patch is another improvement for me. My system;

intel Core i7 950 @ 3.8Ghz
EX58-UD5 motherboard
6 Gig 1600 DDR3 Ram
ATI 5970
win 7 64 bit
Track Ir 4

I have only tried a handful of the quick missions. As before, flying over water is silky smooth but also now very smooth over land as well. (I have not tried over London yet however).

I get poor performance (low FPS (to the eye) and stutters) with the true full screen but Psuedo seems to be working very well now (as per the ATI card readme suggestion). The only downside in Pseudo is the tearing with track IR whether full sync is on or off, but its not so bad.

Hopefully further Crossfire optimization and or an ATI/AMD made crossfire profile will allow true fullscreen to work as intended in the near future.

I am still getting quite bad flickering in the clouds as others have reported however...very bad to be fair.

I am running all in game settings maxed out except building detail on medium, trees on high, textures down to high from original. SSAO off, V-sync and Aero off (in Pseudo mode). Anti Epilepsy off. Oh, and I also turned down building amount from unlimited to high. Reducing any of these options had very little, if any, noticeable effect for me in the previous beta patches.

I did get one crash to desktop after about five or so missions but my video card was running hot. I had forgotten to up the fan RPM so, touch wood, that will cure it for my next session after work tomorrow.

Overall I am quite happy with the game's performance on my rig now, with further improvements to come no doubt. In respect of performance (on my rig at least), this is how the game should have been released.

Keep up the good work Luthier et al. With further optimizations and the host of other fixes and improvements you are working on we seem to be well on the way now. Thanks for your continuing support.