it is easy
Code:
switch (CurrentMissionSelected)
{
case 1:
GamePlay.gpPostMissionLoad("missions/Multi/15Sept1940/15Sept1940_R1.mis");
/*
GamePlay.gpHUDLogCenter("mission objectives updated.");
//600
initTime = 0.0;
Timeout(initTime += 600, () =>
{
GamePlay.gpHUDLogCenter("Attention! Enemy activity is expected at E3!");
});
Timeout(initTime += 600, () =>
{
GamePlay.gpHUDLogCenter("Attention! Help is needed at E3/D4!");
})*/
;
break;
case 2:
GamePlay.gpPostMissionLoad("missions/Multi/15Sept1940/15Sept1940_R2.mis");
/*
GamePlay.gpHUDLogCenter("mission objectives updated..");
//500
initTime = 0.0;
Timeout(initTime += 500, () =>
{
GamePlay.gpHUDLogCenter("Attention! Cover your shipping at C4!");
});
Timeout(initTime += 300, () =>
{
GamePlay.gpHUDLogCenter("Attention! Ships are under attack at C4!");
})*/
;
break;
case 3:
GamePlay.gpPostMissionLoad("missions/Multi/15Sept1940/15Sept1940_R3.mis");
/*
GamePlay.gpHUDLogCenter("mission objectives updated...");
//600
initTime = 0.0;
Timeout(initTime += 600, () =>
{
GamePlay.gpHUDLogCenter("Attention! Enemy activity is expected at E2!");
});
Timeout(initTime += 300, () =>
{
GamePlay.gpHUDLogCenter("Attention! All airgroups please proceed to E2/D3!");
})*/
;
break;
case 4:
//your code
break;
case 5:
//your code
break;
}