
05-18-2011, 07:25 PM
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Approved Member
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Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
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Quote:
Originally Posted by Pursuivant
More ideas, suggested by others in the past, but worth repeating:
1) Static ground objects which carry point values, both for campaigns and for ground attack or bombing missions. No new objects needed to be coded, just create invisible destroyable "value boxes" which can be put inside of existing static objects in the FMB, based on soft vehicles, tanks and various sorts of ships.
2) Explosion effects which can be set or triggered in the FMB. Base them on various forms of bombs, have a way that they can be placed inside static objects or vehicles, then link the condition that triggers them to either a time, movement of another object or destruction of the object to which they're linked. This would simulate things like ammo or fuel dumps, vehicles filled with explosives or fuel and vehicles hitting mines.
3) Empty fuel tanks objects which are much harder to destroy.
4) More airfield equipment objects - bomb dumps, bomb carts, fire trucks, bulldozers and dump trucks (for filling in bomb craters), starter trucks, tractors, engine heaters, fuel trailers, engine hoists, mobile workshops, etc. This is the sort of infrastructure you take out during an airstrike on an airfield in addition to aircraft, buildings and runways.
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+10000000!!
Is going to be an airborne radar in 4.11?
Thanks and keep the good work!!
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Bombing smurfs since a long time ago...
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