Quote:
Originally Posted by TonyD
Speaking of user generated content, go have a look at the link Dutch posted on page 1 
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I've got two missions pretty much ready for public consumption, although I'll have to replay them a few times to make sure they're solid before I'll feel comfortable to release them online. They won't be historically accurate though, simply because my knowledge of the BoB is a bit lacking.
One thing is deciding how much stuff to add to a mission...too many objects and planes, or too many clouds will kill performance for some users.
Too few objects and immersion takes a plummet.
Maybe do a 'high' and 'low' version of each mission?
One problem I have is that I cannot script mission objectives...looks like some basic coding knowledge is needed.