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Old 05-15-2011, 02:31 AM
rossw rossw is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by CzaD View Post
SP: What I like in MoW is that tank combat is a lot more exciting coz the heart of tank tactics is flanking and avoiding direct clash and you will see that a lot in MoW but it is so bloody hard to flank in AS. You have to wait for the moment when your opponent is busy with microing something else and use the momentary lack of attention to get closer to fire APCR.

AS is more straightforward. You can easily see the enemy so your tactics depend on direct confrontation and firepower. You set up your initial positions, sandbags are in frequent use, and try provide enough firepower combining MG/HMG,tank and artillery to help you to push forward and move your frontline. You can’t use deception and surprise tactics as much.

MoW hold the edge because of the fact that I prefer games that offer me a lot more tactical opportunities. When I came back to AS a few days ago, I immediately started missing the big variety of choices you have for the opening move that MoW gives you. In MoW a lot tactics also come from the flexibility and usefulness of most units: like scouts with bazookas can be really dangerous and help you win the game; and artillery can do a very good job at killing enemy infantry and soft targets as well as suppressing or, if lucky, damaging or even killing enemy tanks. Katyusha is simply brutal in MoW but it remains unviable in AS.
I disagree. I spend a lot of my time playing Assault Squad flanking, using tactics intended to decieve my opponent and generally messing about with the wide range of units available. A Valentine is a fun counter to a Pz IV G for example. Yesterday evening I killed a Hetzer with a Dodge WC-55 when it was distracted by my tank elsewhere. If the gane were a skugfest between heavy tanks I wouldn't play it.

One of my favourite things in Assault squad as compared to Men of War is that stealth is still a viable option, but it isn't piss easy any more. You have to put some thought into it. This makes for a much more fun game in my opinion. You can't leave your flanks unguarded, but you also don't have to worry about infiltrators sneaking through the 10 yard gap between your men.

That and ANZACs. With their marvellous hats. And the Churchill Crocodile. Or AVRE. (I play as the British a lot as I find their units very enjoyable to use)
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