best solution is to probally have a very basic hitbox in the dimensions of a basic tree stump, a pole !. but the problem is that attaching a new hitbox for every tree (how many trees) might just break the performance we are striving to optimise. and if the network code does not take that into account, flying online would be unfair with a full trees setting v a very low tree setting/
planes whilst able to crash into trees, generally dont so it may be deemed inappropriate for the sim for various reasons. untill there is a satisfactory way of doing it its best left as is unfortunatly. and well ive no doubt that 1c would like to apply collision details to the extent of trees.
maybe one day.
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