Some people apparently enjoy making an ass of themselves on an internet forum. Everytime I see your posts Bliss, the only thing I can do is shake my head. Not sharing the same opinion does in no way give you the right to start throw about insult and personal attacks. There's better ways to enlighten the lesser knowledgable on the subject than that.
Having said that, the script you are running is a decent idea to bypass one of the game's shortcomings, however adds some problems (since I have only seen it on SYN): when a player bails out, his plane immediately disappears, not only denying players well earned kills (minor issue) but also totally killing the immersion. I have seen the problems of abandond a/c blocking takeoffs and in massive numbers even causing a performance hit for some people, but getting rid of them alltogether immediately seems too much.
Can that script be altered to a point where it is timer based i.e. despawn an a/c without human pilot after 60/90/x seconds rather than having them vanish immediately?
Back OT, Reflected has a valid point as exiting when loosing a fight is nothing more than using a cheap exploit in the game dynamics.
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