Quote:
Originally Posted by raaaid
imagine your using wide view at 1 m distance from the screen and the crosshair takes 20 pixels
6dof should make sure that gunsight takes 10 pixels when you move to 0.5 distance
this is the principle behind gunsights
but you can still use the widest view with this system as you see
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Why?.......we don't need to throw in any more complications to this sim, just get on with ironing out the existing bugs, trackIR 6dof works just fine and everything you are hoping to achieve will become redundant when we finally have commercially available HD 3d dome projection.