Quote:
Originally Posted by wildwillie
using MySql.Data;
using MySql.Data.MySqlClient;
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I am almost sure it will work. I say "almost", because devs mentioned sandboxing, but I guess it is only for client side.
Quote:
Originally Posted by wildwillie
Then we just need the proper methods for monitering objects in the script.
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I basically put game DLL's as references into Visual Studio and browse through Object Browser. Most methods have self explaining names and parameters.