Quote:
Originally Posted by Luftrofl
If that's true, which is unlikely, then Lego Star Wars much be horribly optimized just like CoD. It's ridiculous to expect people to have one of the top 10 graphics cards available considering what the published system requirements are.
Only when(IF EVER) this game is taking full advantage of the resources it's given can anyone make claims as to what graphics cards should or shouldn't work with it.
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Well, he complains of stuttering in some situations with large mechs etc, but it works fine most of the time... Recognize that from somewhere (and we are talking Lego Clone Wars 3, the previous Lego games work OK).
Anyway - the thing that makes people think these days that three year old budget cards should work fine in a modern "high spec game" like this are living under the umbrella created by Xbox360/PS3 limitations that has stopped serious pushing of the PC envelope the last years. CoD has maps with a size and density that is totally out of the Xbox/PS3 scope - even tough there is a lot of optimizing to do I think the patches has proven that it will be possible to fix the engine to a really nice state soon.
When IL2 came out I had this rig:
Asus A7M266 Motherboard - 512Mb PC2100 DDR - Athlon Thunderbird 1.33 Ghz - Geforce 3 64Mb
I never remember any of the performance problems people where talking about when IL2 came out on that monster rig
Back then the Nvidia Riva TNT 1 was less than three years old - and anyone trying to run IL2 on a TNT 1 would not be taken seriously if he/she said they had bad performance and where "forced" to upgrade.