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Old 05-03-2011, 09:39 PM
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klem klem is offline
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Quote:
Originally Posted by Friendly_flyer View Post
Oh yes, I've got no problem with the trees being a big task to render, not to mention keeping track of. If proper woods are to be implemented in CoD, I think the dev team will have to come up with some way of making them without using large number of speedtrees.

Field size is a matter of tile graphics, and should be simpler to implement.
I agree, I'd rather see a selection of 'blocked in' or one-piece woods and hedgerow models placed around and/or together instead of tightly grouping humungus numbers of individual trees to represent a wood.

What would the damage model have to be? Perimeter impact zones? Would that be easier to model than all those individual trees? Do we really care if the 'wood' sways/doesn't sway? They could have just a perimeter of swaying trees. The visual immersion of the environment as a whole, especially from the air, is more important than isolated exactly correct swaying trees IMHO. 1C could use those for specimen trees on airfields etc.

I expect the trees we have would be useful in land battles with driveable tanks etc., but perhaps 'block' woods could be modelled to be driven through with aircraft damage modelling confined to the perimiter 'bubble'? When your heading down to it at 350KIAS there's not much point in fussing over which branch of which tree you hit.
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