View Single Post
  #358  
Old 05-03-2011, 09:18 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Friendly_flyer View Post
Oh yes, I've got no problem with the trees being a big task to render, not to mention keeping track of. If proper woods are to be implemented in CoD, I think the dev team will have to come up with some way of making them without using large number of speedtrees.

Field size is a matter of tile graphics, and should be simpler to implement.
Speed tree was never meant for a game like this, I dont know how they tweaked it though.

Just another sign of bad planning (but hopefully it will be fixed...)
Reply With Quote