Quote:
Originally Posted by David Hayward
Can you think of any good reasons why an arcade game with a tiny map would be able to include more trees and smaller fields than sim with a very large map?
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Oh yes, I've got no problem with the trees being a big task to render, not to mention keeping track of. If proper woods are to be implemented in CoD, I think the dev team will have to come up with some way of making them without using large number of speedtrees.
Field size is a matter of tile graphics, and should be simpler to implement.