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Old 05-01-2011, 07:48 PM
Blackdog_kt Blackdog_kt is offline
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Currently the Spit Mk.I variants all have the two-stage prop used in the battle of France. The Mk.II has the constant speed prop, so it evens things out.

That being said, when they do add the E4 with the improved cannon shells it would be nice if they also correct the Spitfire discrepancies. The Mk.I represents a BoF era aircraft and the Mk.Ia is supposed to represent the BoB standard with a CSP, but currently while the model displays the correct prop and spinners, the in-game flight model uses a two-stage prop.

At this point most of the FMs need tweaking anyway, so it's more of a naming convention to differentiate between CSP and non-CSP Spits. When the FMs get tuned (developers said that once they finish with the optimizations in frame rates that's their next point of focus, so i'd say in 2-3 patches), all fighters can fly high without engine misfires and the advantages of the Luftwaffe fighters at high altitude become apparent, then it will be a good point to give the Mk.Ia its CSP.

Better yet, we could have CSP and two-stage prop variants for the Mk.I as well (like it currently happens with the hurricane, we have Hurri with DH prop and the same Hurri with a Rotol prop and it's clearly marked that way in the interface). This way we can choose the correct aircraft for each scenario/campaign/online mission and have the ability to recreate BoF as well as BoB.

When all of this is done, then it's up to the mission designers in online servers to limit the amount of the high performance planes to a percentage that's representative of what historically happened, so that the majority of people will be flying Spit Mk.Is and 109E1s and E4s, instead of everybody cruising around in the more rare birds like Spit Mk.IIs and 109s with DB601N engines (if we end up getting an E-7).
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