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Originally Posted by philip.ed
So.......
if we all agree that the WoP filter is, largely, ugly on most levels...
we're all in agreeance?
Because CoD is a lot more realistic, but as far as the SE of England is concerned, more hedgerows and less trees are needed.
oh, and the high-altitude town/city textures need looking into.
But all in good time
oh, and hello Dutch! I hope things are well 
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I gotta be honest i liked the de-saturated part of the filter from WoP. Didnt like much else though. I think the green hue didnt make much of a difference tbh as it only seemed starkly visible on England map. The remaining maps looked great I thought.
Y'know i remember a long time back phillip you asked about this in development and I'm quite positive that you had a direct comment from Oleg saying they were working on hegrows, maybe it got scrapped for more trees.
unreasonable
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In 1940 England photochemical smog from car exhausts similar to what we see in most urban areas nowdays was non-existent, there being so few cars and petrol rationed. There was airborne pollution, but as this was primarily particulate it created a lower, more localised, visible grey haze more like driving behind a badly maintained diesel engined bus. I recall reading somewhere that the summer skies of WW2 were remarked on for their clarity in SE England, since even coal was heavily rationed for domestic use.
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Very true but there were lots more coal burning situations in homes and factories, so I think down south near the docklands and in the midlands there probably would have been considerable polution from that aspect. It would have been smog and not high level polution though. I think when the Blitz started that would have added to the polution ten fold, but i guess this game would only cover the very start of the Blitz.
Haze ingame i think is just right, the atmosphere itself and the bending of light as it comes through causes the a haze without polution, so i think its ok.